About

I make real-time worlds feel alive, from LED stages and XR to the simulations robots train in.

Hi, I’m Danci, a creative technologist obsessed with building worlds we can actually feel. Forever chasing that moment when the virtual stops feeling virtual.

These days I’m a technical artist working across real-time 3D, simulation and digital twins for physical AI.

San Francisco Bay Area Open to collaborations LinkedIn GitHub [email protected]
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Research & talks

Publication

ACM Web3D 2026 · Short paper · Accepted July 2026

From Viewing to Playing: Bring-Your-Own-Scene Interaction for 3D Gaussian Splatting on the Web

PlaySplat brings hand-tracked, real-time interaction to browser-based Gaussian Splatting. Load your own capture and reach into it, no install.

Read about PlaySplat

Talks

  • Jul 2026SIGGRAPH 2026

    Speaker, Birds of a Feather: Immersive Visualisation for Science, Research, Art and Digital Twins Applications. We presented SplatGarden.

    Los Angeles
  • Jun 2026NVIDIA OpenUSD Insiders

    Guest speakers on the livestream. We demoed SplatGarden and the browser 3DGS pipeline live on air, from capture to interactive scene. Watch the stream, 20K views.

    Livestream

Press

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Experience

  • Sep 2026 – NowPalatial · Technical Artist

    Co-directed product teasers and launch videos, built Isaac Sim scenes and release footage. Simulated robots interacting with SimReady assets from Palatial’s 3D generation agent in Isaac Sim and Newton, including rigid, articulated and deformable objects. Reviewed and published the product blog.

    San Francisco
  • Jul – Aug 20264DV.AI · Creative Technologist (4DGS)

    Effects R&D for brand collaborations including Burberry: Houdini particle simulation layered over virtual production with 4D Gaussian Splatting assets, and how 4DGS capture enters a post-production pipeline.

    Remote / Los Angeles
  • Jun 2025 – Jun 2026Aako.Inc · Technical Artist (AR)

    Custom shaders and procedural VFX in Reality Composer Pro and Unity, with Metal shaders ported to HLSL so one art direction held across both pipelines. Shipped in a live iOS app rated 4.9 on the App Store.

    Remote / San Diego
  • Jul 2022 – Jun 2024FieldFusion Technology · Technical Artist (AR)

    Real-time AR for live entertainment and brand work, including a New Year’s Eve livestream that peaked at 50,000 concurrent viewers, alongside R&D on Gaussian Splatting, cloth simulation and AI tooling.

    Hangzhou, China
  • Mar – Jun 2022MORE Studio · Motion Graphic Designer

    100 motion pieces for the Award360° Facet exhibition at pidan Gallery, and dynamic logos for brands like cyclecycle.

    Shanghai, China
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Education & community

  • 2024 – 2026Savannah College of Art and Design

    MA, Interactive Design & Game Development. Graduated May 2026.

    Savannah, USA
  • Apr – Jun 2026Women in Animation

    Mentee, Mentorship Circle: a program on virtual production workflows and real-time animation tooling.

    Virtual
  • Jun 2025AWE USA

    Conference volunteer at the world’s largest XR industry event.

    Long Beach, USA
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Awards & shows

Awards

  • NVIDIA AI Summit2nd Place, AI Voxel Studio2026
  • The Rookie AwardsFilm of the Year, Selected: Gentle Monster. Selected: The Memory Clocksmith2026
  • Meta Morph AwardShortlisted2024
  • London Chinese Art ExchangeSilver Award2023
  • Golden Crown International DesignGold Award2021
  • H.C. Andersen Art AwardsBronze Medal2021
  • Hiiibrand International Brand DesignMerit Award2021
  • Singapore Art DesignSilver Award2021
  • Hong Kong Contemporary DesignBronze Medal2021

Exhibitions

  • GDCManitaire VR2026
  • SCAD DayLotos Station2025
  • Dubai Design WeekHUG2024
  • ChinaJoyRecur2024
  • London Chinese Art ExchangeGroup exhibition2024
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Code & craft

I’m happiest when a problem is half creative and half technical, when problem-solving and visual storytelling push each other forward.

I enjoy the full journey from early look dev to the final frame, building the tools and pipelines that get a team there faster. Right now I’m researching real-time physical simulation, chasing worlds that respond, react, and feel alive in the moment.

Drag, toss, stack. It’s all rigid bodies.